tag:blogger.com,1999:blog-58538023000795112262024-02-19T04:50:05.640-08:00The Superior TerranHell,its about time you stop suckingNascarGuyhttp://www.blogger.com/profile/08326674766558354483noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5853802300079511226.post-62203054196310420252010-11-29T03:19:00.000-08:002010-12-16T00:57:47.887-08:00The Terran Ghost<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvU0_cC2ySLPx4_fDG_sTj0_WK0jGylf3O9Pbh6G2s1apoHD5iB0B1hoBWZBBqXyI7Xz_332m_FTROnXBVbCkHTaXKTfx7alB7mk2w4W5ZHvFH1lBsW6EZ15W6zbYiTp5qAC7ViiSvfAc5/s1600/ghostheader.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvU0_cC2ySLPx4_fDG_sTj0_WK0jGylf3O9Pbh6G2s1apoHD5iB0B1hoBWZBBqXyI7Xz_332m_FTROnXBVbCkHTaXKTfx7alB7mk2w4W5ZHvFH1lBsW6EZ15W6zbYiTp5qAC7ViiSvfAc5/s640/ghostheader.jpg" width="640" /></a></div><br />
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The terran ghost in Stracraft 2 retains his support role from Starcraft 1.He packs a wide range of exotic abilities,wich can be devastating in the right hands.<br />
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Probably the most used (and the most fun) ability he has is the Tactical Nuke,able to incinerate an entire army with its great damage and range of effect.<br />
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The ghost is trained at the Baracks with a Tech Lab upgrade ,but before the unit is available you must build a Ghost Academy to train the unit,and also train Tactical Nukes.<br />
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<div style="color: red;"><span style="font-size: large;"><b>Ghost Upgrades And Abilities</b></span></div><br />
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<ul><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqx5cpjychUT5rDiX4Sh_MHKMTOU7mmi3SIwfv42bEzzY5_uQDJTXx301Zgu-ho1t8GpF3w90-Rgd4dk29uuiJqlw6QqGRdGlWp_iqApNfM3eSOcapDAvoF1NcF76bIl1CHYib_L9-HnC/s1600/sniperround.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqx5cpjychUT5rDiX4Sh_MHKMTOU7mmi3SIwfv42bEzzY5_uQDJTXx301Zgu-ho1t8GpF3w90-Rgd4dk29uuiJqlw6QqGRdGlWp_iqApNfM3eSOcapDAvoF1NcF76bIl1CHYib_L9-HnC/s1600/sniperround.jpg" /></a>
<li><b><span style="color: #6aa84f;">Sniper Round</span></b> : With this targeted ability the ghost deals 45 damage to organic units ignoring all armor.Great ability for taking out dangerous organics such as High Templars and Infestors.</li>
</ul><br />
<ul><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLhiLBXgb2AMNSgI4tPx0DITTQOLX_sc6PTGjgJIDCg3i0_TInd8aRpJcEhaiUMFhF6Kp1lO-ZIZrFo4R3GB2E2DTWc0dd61AZBMFHHWLuAT4WxjI07OEevIf2KnLhzEBZNu4ZF33vRao5/s1600/btn-ability-terran-cloak-color.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLhiLBXgb2AMNSgI4tPx0DITTQOLX_sc6PTGjgJIDCg3i0_TInd8aRpJcEhaiUMFhF6Kp1lO-ZIZrFo4R3GB2E2DTWc0dd61AZBMFHHWLuAT4WxjI07OEevIf2KnLhzEBZNu4ZF33vRao5/s1600/btn-ability-terran-cloak-color.jpg" /></a>
<li><b><span style="color: #6aa84f;">Personnel Cloaking</span></b> : This ability is gained from the Ghost Academy .It allows the ghost to become cloaked at the cost of energy.Great for scouting expansions and enemy bases .The skill works in tandem with his other abilities.It can also provide an escape mecanism for the fragile ghost. </li>
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<ul><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5YdG4VHje9YYCf8GQ7OygGqbbioh2TK85ixH-M6qOEDYVSRBQRL7fPxQSR3Ixpe6XXBrfHsb4cqMRT5e3u6vBO1FCbTIkWamKXSOdCBB3eSWMN2oKb1zF6vMhyphenhyphenOKJYe1YYyO1JhVrFpc3/s1600/empround.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5YdG4VHje9YYCf8GQ7OygGqbbioh2TK85ixH-M6qOEDYVSRBQRL7fPxQSR3Ixpe6XXBrfHsb4cqMRT5e3u6vBO1FCbTIkWamKXSOdCBB3eSWMN2oKb1zF6vMhyphenhyphenOKJYe1YYyO1JhVrFpc3/s1600/empround.jpg" /></a>
<li><b style="color: #6aa84f;">Emp Round </b> : The targeted ability drains all shields,and energy from the area at wich it was fired.Devastating against Protoss units that rely heavily on shields and High Templars that rely on their energy.</li>
</ul><br />
<ul><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRD04ttqSm-H_1c3OE-L9Aq-J-WSwblwsbnZs3qTS7acwm1oc5UYfp0AhV3rMZx9xalfFhNdw__abABhtSjac6lp0X50FPPYhvoYYMPxBLz1VgMsl1NKgpR1-P2KYbP-8he8VlNUM4rgFZ/s1600/nuclearstrike.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRD04ttqSm-H_1c3OE-L9Aq-J-WSwblwsbnZs3qTS7acwm1oc5UYfp0AhV3rMZx9xalfFhNdw__abABhtSjac6lp0X50FPPYhvoYYMPxBLz1VgMsl1NKgpR1-P2KYbP-8he8VlNUM4rgFZ/s1600/nuclearstrike.jpg" /></a>
<li><b style="color: #6aa84f;">Tactical Nuke </b>: This the ability that the ghost is famous for.Used by players of all skill,the nuclear strike does 300 damage against units (+200 against structures),wich means instant death for many organic units in the game,such as marines,zealots ,and most of the Zerg units.To call down tactical nukes you must first arm your them at the ghost academy.This ability has a channeling time before it hits the target area,wich means its not that great for mobile armies. Be sure to wait for the right time before you cast it.</li>
</ul><br />
<div style="color: red;"><span style="font-size: large;"><b>Using The Ghost Against The Zerg </b></span></div><br />
The ghost is a great choice against Zerg players due to his most devastating abilities against them : Tac Nuke and Sniper Rounds.<br />
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Sniper rounds can take out dangerous zerg units such as Banelings and Infestors before they can damage your army .The EMP rounds are great against infestors if you have a mech army.Often zerg players use infestors to mind control Thors or siege tanks ,the emp round from the ghost drains their energy,making them most of the time useless.His tactical nuke can stop most unsuspecting zerg players before they even atack you.<br />
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<div style="color: red;"><span style="font-size: large;"><b>Using The Ghost Against The Protoss </b></span></div><br />
Here is where the ghost is in his prime,against protoss players.All protoss units have shields,so using EMP rounds against them is cruciall,leaving them basicaly naked to your army.EMP rounds are also great against High Templars to deny them Phisionic Storms that are devastating against Terran infantry.<br />
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</b></span></div><div style="color: red;"><span style="font-size: large;"><b>Using The Ghost Against The Terran </b></span></div><br />
In Terran VS Terran matches the ghost isnt that usefull.In these kinds of matches you can use him to harass your oponent by nuking or sniping his mineral lines.You can also nuke a bioball army if he stacks them in one place and lacks dettection ,rare but it does happen.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://shokzguide.com/hg/?a=fghRhxTYY" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="78" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHVxqhXpL6E02SN12Q3p-UMeBHBRjdK4cWKMthWAAPEiEx9lkW8DrLxhzPrjEk_nWUtYbpL0vT7iBI_RJzkJ5MiA6dUrBeF-MduK2FAwKV_kEVVUrne6PTKCpVVaX2bshaAcSTalfrthUt/s640/Shokz728x90.jpg" width="640" /></a></div>NascarGuyhttp://www.blogger.com/profile/08326674766558354483noreply@blogger.com0tag:blogger.com,1999:blog-5853802300079511226.post-74032256301204852672010-11-22T00:09:00.000-08:002010-12-16T01:02:44.010-08:00Shokz Guide To Starcraft 2<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXjU5o9ldNX8m2J3JkEp2qFV7bDhBixtREO-6yAK-2R_MkQyGIlIll_-0-ymzk_6xRxc9I9dAl6u70uvnPYSAHISouwGPq5DwxhfBnnlmtZKWTEil8Jk3qIYNnK27u8tfZNVbtCpBHNkvg/s1600/Shokz3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="78" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXjU5o9ldNX8m2J3JkEp2qFV7bDhBixtREO-6yAK-2R_MkQyGIlIll_-0-ymzk_6xRxc9I9dAl6u70uvnPYSAHISouwGPq5DwxhfBnnlmtZKWTEil8Jk3qIYNnK27u8tfZNVbtCpBHNkvg/s640/Shokz3.jpg" width="640" /></a></div><br />
You know,normally i would say to anyone that for a game like Starcraft you don't exactly need a guide,that you learn and get better at the game the more you play .<br />
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But the fact is that not everyone has the will and patience to go thru defeat after defeat,or to watch an endless amount of replays to learn some basic strategies and common counters. <br />
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Its like when you were in school,sure you would learn alot in classes ,but when important exams came the guy with the private tutoring was always a step ahead.<br />
So you can think of a starcraft 2 guide like a private tutoring course,and the teacher here of course would be Shokz,aka John Greenhoe.<br />
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<a name='more'></a><div style="text-align: center;"><span style="font-size: x-large;"><a href="http://shokzguide.com/hg/?a=fghRhxTYY" style="color: #3d85c6;"><i style="font-family: "Trebuchet MS",sans-serif;"><b>Click here to visit Shokz Guide</b></i></a></span></div><br />
Now if you check your ladders you will most likely find Shokz in the Diamond League (the highest level of skill).The guy knows his starcraft 2 game.Another thing he is good at is making a intricate and complex game like Stracraft 2 seem simple.<br />
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Shokz guide is not exactly a traditinal guide,like a PDF or in a simillar form,his guide consists of an entire website built arround teaching Stracraft 2 to beginners and intermediates .When you purchase the "guide" you gain acces to the members area of his website,where you can find all the guides sorted in categories,let me give you a quick summary of what the members area looks like today,i say today because John is constantly evolving his website and adding content to his blog or guides every day.<br />
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The members area contains guide to anything starcraft 2 ,from the campaign walktrough on all difficulties and achievement guides to the robus multiplayer guides ,where the real action is.<br />
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Here is a quick look :<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfCIALZTy6-jAA7wea2W2T0WF-3CCYyqobki6g57xn_9ZrYf9qs9RA7u-9L6FeDc_wLHz5u4TLqSSN-0dxKBQtZyFEdSQ-V8iecqsP0AC5pdg230d3W7zp5wh-emV4xymxD9LOR9Zi0bfj/s1600/shokz1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="186" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfCIALZTy6-jAA7wea2W2T0WF-3CCYyqobki6g57xn_9ZrYf9qs9RA7u-9L6FeDc_wLHz5u4TLqSSN-0dxKBQtZyFEdSQ-V8iecqsP0AC5pdg230d3W7zp5wh-emV4xymxD9LOR9Zi0bfj/s400/shokz1.jpg" width="400" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl4UtW3C4MbPERc31d_YsCj-OQMWGB3evJa7_OiIB_UTWEXPMCZxQ4_at8rfmB_4LCccYEu2aS-Jub7k6b6kiqflarSLaMXdMA4wRb6rs7V-wg2sNByMruKOty9YyRYeHVyYtZt2COd5Ts/s1600/shokz2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl4UtW3C4MbPERc31d_YsCj-OQMWGB3evJa7_OiIB_UTWEXPMCZxQ4_at8rfmB_4LCccYEu2aS-Jub7k6b6kiqflarSLaMXdMA4wRb6rs7V-wg2sNByMruKOty9YyRYeHVyYtZt2COd5Ts/s400/shokz2.jpg" width="400" /></a></div><br />
<div style="text-align: left;"></div>Pretty amazing compared to other commercial guides you can find on the web.Another great addition is that members and customers are always sharing their opinions and results in the comments for each guide done,often giving sugestions and posting results of their experience.<br />
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Here is an overall structure of the website :<br />
<ul><li><span style="font-size: large;"><b>Terran Guides </b></span></li>
<li><span style="font-size: large;"><b>Protoss Guides </b></span></li>
<li><span style="font-size: large;"><b>Zerg Guides </b></span></li>
<li><span style="font-size: large;"><b>Campaign Guides</b></span></li>
<li><span style="font-size: large;"><b>Map Editor Guide</b></span></li>
<li><span style="font-size: large;"><b>Team Match Guides</b></span></li>
<li><span style="font-size: large;"><b>Member Video Section</b></span></li>
<li><span style="font-size: large;"><b>Replay Section</b></span></li>
<li><span style="font-size: large;"><b>General Multiplayer Guides </b></span></li>
</ul><span style="font-size: large;"><b> </b></span><ul></ul><span style="font-size: large;"><b style="color: red;">Closing Comments</b></span><br />
<span style="font-size: large;"><b style="color: red;"> </b><b> </b></span><br />
<span style="font-size: small;"><b></b>Now,this is a great guide,probably the most polished and content heavy amongst the available guides today,as beginner this guide is everything you can hope for and more.As an intermediate you will find great value in the replay and community videos,and in the more advance race strategies.</span><br />
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</span><br />
<span style="font-size: small;">But if you are playing in Gold,or Diamond,this guide is not for you.</span><br />
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<div style="text-align: center;"><span style="font-size: large;"><b></b></span><a href="http://shokzguide.com/hg/?a=fghRhxTYY" style="color: #3d85c6;"><i style="font-family: "Trebuchet MS",sans-serif;"><b><span style="font-size: x-large;">Click here to visit Shokz Guide</span></b></i></a></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div>NascarGuyhttp://www.blogger.com/profile/08326674766558354483noreply@blogger.com0tag:blogger.com,1999:blog-5853802300079511226.post-63330337604550140002010-11-21T23:31:00.000-08:002010-12-16T01:00:01.384-08:00Walling Off Your Main Base<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz_3pkygqRL3X9dasFCuDq3VqagQawyE5uRD5u8G6206qa2Tg-48DkqrqcuW6GtPlYLXyBIXe1LztH5UmKdVa_-rZM_jZBO3W4xnLiukLRPj3KorRmBSqOCe-pfY5JEsJOJmBlbzWhNiWI/s1600/terranwall.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz_3pkygqRL3X9dasFCuDq3VqagQawyE5uRD5u8G6206qa2Tg-48DkqrqcuW6GtPlYLXyBIXe1LztH5UmKdVa_-rZM_jZBO3W4xnLiukLRPj3KorRmBSqOCe-pfY5JEsJOJmBlbzWhNiWI/s640/terranwall.jpg" width="640" /></a></div><div class="separator" style="clear: both; color: red; text-align: left;"><br />
</div><div class="separator" style="clear: both; color: red; text-align: left;"><span style="font-size: large;"><b>What is a Terran Wall ?</b></span></div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">A terran wall is a defensive build where the player builds structures at the entrance of his main base.This denies early scouting from his oponent,and most importantly early rushes.</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">The terran wall is vital in every game,no matter the enemy race.The wall is especially crucial against zerg and protoss players.If a protos player can enter freely in your base early in the game,its ussualy game over.</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">His zelots will decimate your marines ,leaving you without any defense.Its even more crucial against a Zerg player,and here the speed at wich you wall off matters.</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">One of the most ways a Zerg wins early in the game is with the Zergling rush.Zerglings can run right into your mineral line ,bypasing any marine you might have and completely decimate your scv's.</div><div class="separator" style="clear: both; color: red; text-align: left;"></div><a name='more'></a><br />
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<div class="separator" style="clear: both; color: red; text-align: left;"><span style="font-size: large;"><b>How to build your wall</b></span></div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">The wall is ussualy comprised of a Baracks and 2 supply depots on either side.These are the first buildings a terran builds,so this is the fastest way to wall off your main ramp.</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3_o97ywSLMRqX_WlrW7g_0iUwGiQj9IuyidDC2Lh9w_l5Q8ecoRjXZHR9YIQexmbGPbmkqk5p-7b4nUlwbj-ATkKYw4t2uuf5B0-_-7z6vDSyETh3oY2jMl-33j0dq7EjtUjso5uGLEZ/s1600/terran+wall.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3_o97ywSLMRqX_WlrW7g_0iUwGiQj9IuyidDC2Lh9w_l5Q8ecoRjXZHR9YIQexmbGPbmkqk5p-7b4nUlwbj-ATkKYw4t2uuf5B0-_-7z6vDSyETh3oY2jMl-33j0dq7EjtUjso5uGLEZ/s1600/terran+wall.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The early terran wall</td></tr>
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</div><div class="separator" style="clear: both; text-align: left;">You don't necesarely have to go for 2 supply depots,you can replace one supply depot with a bunker filled with some marines,providing a stroonger defense.You can always raise and lower the other supply depot for your units to exit the main.</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">When you are getting rushed,you must stay focused ,and be aware that just because you blocked your main doesnt mean that the enemy will give up and run back home.While your buildings are atacked have one or two SCV's on repair duty .While the scv's are repairing your wall ,your marines can pick off the atacking units easily .</div><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://shokzguide.com/hg/?a=fghRhxTYY" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="78" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHVxqhXpL6E02SN12Q3p-UMeBHBRjdK4cWKMthWAAPEiEx9lkW8DrLxhzPrjEk_nWUtYbpL0vT7iBI_RJzkJ5MiA6dUrBeF-MduK2FAwKV_kEVVUrne6PTKCpVVaX2bshaAcSTalfrthUt/s640/Shokz728x90.jpg" width="640" /></a></div>NascarGuyhttp://www.blogger.com/profile/08326674766558354483noreply@blogger.com0tag:blogger.com,1999:blog-5853802300079511226.post-58472089910586491942010-11-21T22:10:00.000-08:002010-12-16T01:00:57.372-08:00The Terran Reaper<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibWAMEvbL9GzXJrX26YhpX9kHedLq6zxAB8J_YY9XSQkXM8rgkSdqGr615kIO7hJOeSA7GJ3TTOSmaoxxwji9D7tw-lEDbwigLSNie-qy9G7Bw_-hhZps-51elmiLfcMa68tlD-yMQ7MiF/s1600/TerranReaper.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibWAMEvbL9GzXJrX26YhpX9kHedLq6zxAB8J_YY9XSQkXM8rgkSdqGr615kIO7hJOeSA7GJ3TTOSmaoxxwji9D7tw-lEDbwigLSNie-qy9G7Bw_-hhZps-51elmiLfcMa68tlD-yMQ7MiF/s640/TerranReaper.jpg" width="640" /></a></div><div class="separator" style="clear: both; font-family: Georgia,"Times New Roman",serif; text-align: left;"><br />
</div><div class="separator" style="clear: both; font-family: Georgia,"Times New Roman",serif; text-align: left;"><u><b><span style="font-size: large;">Against the Zerg </span></b></u></div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><b style="color: red;">Weak Against</b> : Ultralisk, Baneling, Brood Lord, Roach</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><b style="color: orange;">OK Against</b> : Hydralisk </div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><b style="color: #6aa84f;">Strong Against</b> : Zergling</div><div class="separator" style="clear: both; text-align: left;"><br />
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</div><div class="separator" style="clear: both; font-family: Georgia,"Times New Roman",serif; text-align: left;"><span style="font-size: large;"><b><u>Against the Protoss </u></b></span></div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><b style="color: red;">Weak Against</b> : Colossus, Archon,Stalker</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><b style="color: orange;">OK Against</b> : Dark Templar, High Templar, Sentry</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><b style="color: #6aa84f;">Strong Against</b> : Zealot,Probe </div><div class="separator" style="clear: both; text-align: left;"><br />
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</div><div class="separator" style="clear: both; font-family: Georgia,"Times New Roman",serif; text-align: left;"><u><b><span style="font-size: large;">Against the Terran </span></b></u></div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><b style="color: red;">Weak Against</b> : Banshee, Marauder, Siege Tank, Thor, Viking</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><b><span style="color: orange;">OK Against </span></b>: Ghost, Hellion, Marine</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><b><span style="color: #6aa84f;">Strong Against</span></b> : SCV </div><div class="separator" style="clear: both; text-align: left;"><br />
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</div>The reaper is a new unit introduced by Blizzard in Starcraft 2 with the role of raiding.The strenght of the Reaper lies in his great mobility and harrasing power.Reapers are most used very early in the game against Terran and Protoss players.They can decimate an entire mineral line if microed and used properly and can bring an early win for the player.What makes the reaper a pain for your oponent is the ability to jump on and off cliffs,leading to surprise atacks behind a mineral line against an unprepared enemy.The downside of the reaper is that for all his speed and mobility he dies extremely fast,and must be always on the move to survive . <br />
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</span></b></div><div class="separator" style="clear: both; text-align: left;"><b><span style="font-size: large;">Upgrades </span></b></div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiYMvx6yNliLCQHUtX_L9PoQhFr7r91uB94QO3vW7DtrgVW62Fr7ig0uzVt24KWmPcnHd-P4GTtrWRCefTzCquvylhS84-f63peFKvSUJnoHNXsTOMsLkunuFXfSHjysuoyiDrG63bftQw/s1600/nitro_packs.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiYMvx6yNliLCQHUtX_L9PoQhFr7r91uB94QO3vW7DtrgVW62Fr7ig0uzVt24KWmPcnHd-P4GTtrWRCefTzCquvylhS84-f63peFKvSUJnoHNXsTOMsLkunuFXfSHjysuoyiDrG63bftQw/s1600/nitro_packs.gif" /></a></div><ul><li><b style="color: #6aa84f;">Nitro Pack</b> : The only upgrade available to the reaper from the tech lab,the nitro pack gives a significant speed increase to the reaper.Great upgrade for kiting and escaping oponents,especially deadly to protoss zealots without the charge abilty .</li>
</ul><div style="color: red;"><span style="font-size: large;"><b>Using Reapers Against The Zerg </b></span></div><br />
Reapers are not a very good ideea against the Zerg.The thing with the zerg is that ,while they are great at killing their workers,zerglings can kill reapers pretty fast especially on creep.The only option against the zerg is to go with a slightly higher number of reapers for your rush and have a pretty good micro ability .<br />
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<div style="color: red;"><span style="font-size: large;"><b>Using Reapers Against The Protoss</b></span></div><br />
Reaper rushes are the nightmare of every protoss player .The only defense against a reaper rush for a protoss is the use of Stalkers,when a stalker is on the field,your rush is over.But untill your enemy gets his first stalker,you basically have free reign over his mineral line,kill as many probes as posibble in that time. If he has zealots in the base you can kite them quite easily while you kill their probes.<br />
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</b></span></div><span style="font-size: large;"><b><span style="color: red;">Using Reapers Against Terrans</span></b></span> <br />
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When squaring off against other Terran players the role of your Reapers are very simillar as with the Protoss,altough a little bit harder to kite marines,you can kill a good amount of SCV's with good micro.When you see that he has a marauder ready,fall back.<br />
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<a href="http://shokzguide.com/hg/?a=fghRhxTYY" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="78" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHVxqhXpL6E02SN12Q3p-UMeBHBRjdK4cWKMthWAAPEiEx9lkW8DrLxhzPrjEk_nWUtYbpL0vT7iBI_RJzkJ5MiA6dUrBeF-MduK2FAwKV_kEVVUrne6PTKCpVVaX2bshaAcSTalfrthUt/s640/Shokz728x90.jpg" width="640" /></a></div>NascarGuyhttp://www.blogger.com/profile/08326674766558354483noreply@blogger.com0tag:blogger.com,1999:blog-5853802300079511226.post-34491189760722340962010-11-18T08:44:00.000-08:002010-12-16T01:01:09.050-08:00The Terran Marauder<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhykOc1Xa11G7No7r1moyS-i1RV8lQIrqwsK7it-HNjPQ2JGW1j0wsrvVsjm6hwpf_dXQ20kEKnQaMrw_RkTQ3-BkJO23UT7g9zwj0vuA_iP7RBtMIif_79mGlkD7t5iPDhkHJm7scq59c6/s1600/Marauder_SC2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="172" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhykOc1Xa11G7No7r1moyS-i1RV8lQIrqwsK7it-HNjPQ2JGW1j0wsrvVsjm6hwpf_dXQ20kEKnQaMrw_RkTQ3-BkJO23UT7g9zwj0vuA_iP7RBtMIif_79mGlkD7t5iPDhkHJm7scq59c6/s640/Marauder_SC2.jpg" width="640" /></a></div><div class="" style="clear: both; font-family: Georgia,"Times New Roman",serif; text-align: left;"><br />
</div><div class="" style="clear: both; font-family: Georgia,"Times New Roman",serif; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfThrKc5QQcVW4RuryPGQb25Atm77USNkNSHemzBJm3huIilU7hoCxXtJAtO5910nghDlA9_VOGNjvQPpZIlcPOd4m9Frld386d9TDV60rKzNPzxB5x0VVKr19s3sxK_xQ0RvuNGYYFqbW/s1600/Terran_MarauderPortrait.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><br />
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<span style="font-size: large;"><u><b> </b></u></span></div><div class="" style="clear: both; font-family: Georgia,"Times New Roman",serif; text-align: left;"><span style="font-size: large;"><u><b>Against The Zerg </b></u></span></div><div class="" style="clear: both; text-align: left;"><b><span style="color: red;">Weak Against</span> </b>: Brood Lord, Mutalisk, Hydralisk, Zergling</div><div class="" style="clear: both; text-align: left;"><br />
</div><div class="" style="clear: both; text-align: left;"><b><span style="color: orange;">OK against </span></b>: Baneling </div><div class="" style="clear: both; text-align: left;"><br />
</div><div class="" style="clear: both; text-align: left;"><span style="background-color: #6aa84f; color: #93c47d;"><b><span style="background-color: black;">Strong Against</span></b></span> : Roach, Ultralisk </div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfThrKc5QQcVW4RuryPGQb25Atm77USNkNSHemzBJm3huIilU7hoCxXtJAtO5910nghDlA9_VOGNjvQPpZIlcPOd4m9Frld386d9TDV60rKzNPzxB5x0VVKr19s3sxK_xQ0RvuNGYYFqbW/s1600/Terran_MarauderPortrait.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><br />
</a></div><div class="" style="clear: both; text-align: left;"><div style="text-align: right;"></div></div><div class="" style="clear: both; font-family: Georgia,"Times New Roman",serif; text-align: left;"><u><b><span style="font-size: large;">Against the Protoss </span></b></u></div><div class="" style="clear: both; text-align: left;"><b style="color: red;">Weak Against</b> : Carrier, Mothership, Void Ray, Dark Templar, Immortal, Zealot<b style="color: orange;"> </b></div><div class="" style="clear: both; text-align: left;"><br />
</div><div class="" style="clear: both; text-align: left;"><b style="color: orange;">OK Against</b> : Colossus, High Templar, Sentry</div><div class="" style="clear: both; text-align: left;"><br />
</div><div class="" style="clear: both; text-align: left;"><b style="color: #93c47d;">Strong Against</b> : Stalker </div><div class="" style="clear: both; text-align: left;"><br />
</div><div class="" style="clear: both; font-family: Georgia,"Times New Roman",serif; text-align: left;"><span style="font-size: large;"><u><b>Against the Terran </b></u></span></div><div class="" style="clear: both; text-align: left;"><b style="color: red;">Weak Against</b> : Banshee, Battlecruiser, Siege Tank</div><div class="" style="clear: both; text-align: left;"><br />
</div><div class="" style="clear: both; text-align: left;"><b><span style="color: orange;">OK Against</span></b> : Ghost, Hellion, Marine</div><div class="" style="clear: both; text-align: left;"><br />
</div><div class="" style="clear: both; text-align: left;"><b style="color: #6aa84f;">Strong Against</b> : Thor,Viking,Reaper </div><div class="" style="clear: both; text-align: left;"><br />
</div><div class="" style="clear: both; text-align: left;">The Marauder is a basic armored infantry unit in the terran army .He is very strong in large numbers against structures and armored ground units.The downside of the marauder is that he can atack only ground units,leaving him vulnerable to air units. Terran players commonly use marrauders paired with marines (aka M&M bioball) or with marines and medivacs (aka MMM) </div><div class="" style="clear: both; text-align: left;"><br />
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</div><div class="" style="clear: both; text-align: left;"><b><span style="font-size: large;">Upgrades </span></b></div><ul><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNSh8lbbN616frh8dxUR0VhBJ96e-Rsc4-IdN7yWqXkzg1Ok9ODx6RRrysQwKg_CycuRFwPgkFlxq99Ht45fjt5r3pfs0FYzJ47YismJBkg2yMOEfFbZGyXZrE0OKReWEpBKqmesMh5GmU/s1600/stimpack.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNSh8lbbN616frh8dxUR0VhBJ96e-Rsc4-IdN7yWqXkzg1Ok9ODx6RRrysQwKg_CycuRFwPgkFlxq99Ht45fjt5r3pfs0FYzJ47YismJBkg2yMOEfFbZGyXZrE0OKReWEpBKqmesMh5GmU/s1600/stimpack.gif" /></a>
<li><b style="color: #93c47d;">Stimpack</b> : The Stimpack upgrade works in the same way for the marauder as it does for the marine,it gives a 15 second speed and range buff at the cost of 10 HP.Everytime you use the stimpack your unit looses 10HP but the benefits are great for large groups of marines and marauders.You can easily kite larger more slower enemies ,or you can use it for a quick escape if things don't go in your favor.It is best to use the stimpack at the start of an engagement as you will make the most fo the ability's durration.Also keep in mind that the stims do not stack,if you cast it more than once you won't get additionall buffs,you will only loose hp.</li>
</ul><ul><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8jPlGxV8g4JZ6bHnZkbl8WIn48U0IJRvvKwCusVpRuCZQv0c9NhPUX3v_VQnSSGCqC6KDq_Bn4sZwmP8t1j3SG3KPZAmnS2qLXdnd2mJSydMyRKM0_3crKDL3vm_yZcY5M-b-gsgGtEQ3/s1600/images.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8jPlGxV8g4JZ6bHnZkbl8WIn48U0IJRvvKwCusVpRuCZQv0c9NhPUX3v_VQnSSGCqC6KDq_Bn4sZwmP8t1j3SG3KPZAmnS2qLXdnd2mJSydMyRKM0_3crKDL3vm_yZcY5M-b-gsgGtEQ3/s1600/images.jpg" /></a>
<li><b style="color: #93c47d;">Concussive Shells</b> : Reasearched in the Baracks techlab along with the Stimpacks,this upgrade is a must for marauders.With this ability the marauders slows any enemy he atacks for 50 % of their movement speed, great when facing a large zealot army,or reaper harras.</li>
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</div><div class="separator" style="clear: both; color: red; text-align: left;"><b><span style="font-size: large;">Using Marauders Against the Protoss</span></b></div><div class="separator" style="clear: both; text-align: left;"><br />
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</div><div class="separator" style="clear: both; text-align: left;">Marauders are a great choice against most Protoss units,they can easily outnumber and destroy formations of Zealots and Stalkers.With proper support from other units they are good against Immortals and Collosi.The units to avoid with marauders are Void Rays and Carriers,never engage an air army if you are heavy on marauders.</div><div class="separator" style="clear: both; text-align: left;"><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://shokzguide.com/hg/?a=fghRhxTYY" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="78" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHVxqhXpL6E02SN12Q3p-UMeBHBRjdK4cWKMthWAAPEiEx9lkW8DrLxhzPrjEk_nWUtYbpL0vT7iBI_RJzkJ5MiA6dUrBeF-MduK2FAwKV_kEVVUrne6PTKCpVVaX2bshaAcSTalfrthUt/s640/Shokz728x90.jpg" width="640" /></a></div><div class="separator" style="clear: both; color: red; text-align: left;"><span style="font-size: large;"><b>Using Marauders Against the Zerg</b></span></div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">Marauders excell at killing Roaches and Hydralisks,with concussive shells being especially deadly. Be aware of zerglings with the marauders,they are very weak against packs of zerlings on their own,but can easily handle them with a marine or hellion escort.Because they can't atack air units you must avoid mutalisk formations at all costs.Against mutalisks they are better paired with Thors and Vikings than with Marines.</div><div class="separator" style="clear: both; color: red; text-align: left;"><span style="font-size: large;"><b><br />
</b></span></div><div class="separator" style="clear: both; color: red; text-align: left;"><span style="font-size: large;"><b>Using Marauders Against Terrans </b></span></div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">As always T vs T matches can be a little tricky.Scouting is a vital component in matches like this.Against terran marauders are very good for early rushes ,before your oponent rolls out siege tanks.They can be amazing against heavy mech armies,such as thors and vikings .With proper micromanagement and support they can bust thru a siege tank fortress,and with the help of stims can destroy formations of tanks before they go into siege mode.</div><div class="separator" style="clear: both; text-align: left;"><br />
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</div><div class="separator" style="clear: both; text-align: center;"></div>NascarGuyhttp://www.blogger.com/profile/08326674766558354483noreply@blogger.com1tag:blogger.com,1999:blog-5853802300079511226.post-74121356982658289332010-11-15T12:00:00.001-08:002010-12-16T01:01:27.095-08:00How To Expand As A Terran<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7ZT7a9_8kqYTkf0ZQo4IU6kyBbNVfSTGlrQ_g6mzz5h13Sx5fkXDaTaOTZyQIrPnck0uieYMgVpzVCt4sbX5h_vI1uqis7WTn4J8uBgF2n5YxcaWg81QlJWn-8OXW5-ICJltpq1Lji1Lb/s1600/orbitallcommandbanner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7ZT7a9_8kqYTkf0ZQo4IU6kyBbNVfSTGlrQ_g6mzz5h13Sx5fkXDaTaOTZyQIrPnck0uieYMgVpzVCt4sbX5h_vI1uqis7WTn4J8uBgF2n5YxcaWg81QlJWn-8OXW5-ICJltpq1Lji1Lb/s640/orbitallcommandbanner.jpg" width="640" /></a></div><div style="color: red;"><br />
</div><div style="color: red;"><b><span style="font-size: large;">When To Expand </span></b></div><br />
Many Starcraft 2 Terran players often face this issue,not knowing when to expand.It is almost a certainty a beginner will always wall himself in his main base and build up his forces,usually trying to get mass battlecruisers and other high tech mecha.This is not how you play the game.<br />
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Sure,big battles with massive armies are fun,but you want to be a smart player,and defeat your oponent thru map control and unit composition.<br />
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If you are walling off in your main base and setup the ultimate fortress you will always loose.Resources are limited in any mineral field or geisers ,so while you use your limited resources to turttle the entire game,your oponent is who is contantly expanding can defeat you only by throwing endless waves of units at you.<br />
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There are 2 things you must do to avoid such mistakes,one is always pressure your enemy,never give him the free will and sense of map controll.In starcraft 2 being the agressive player is important.<br />
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The second thing to keep in mind is economy ,its one of the vital components of the game.You should always keep your economy one step ahead of him.<br />
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If you are putting constant pressure on him and he is taking a defensive stance that is hard to break,you must match his economy .<br />
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<div style="color: red;"><span style="font-size: large;"><b>How To Expand As A Terran </b></span></div><br />
Now,if you are new to the game,chances are when you expand you are taking your SCV and order it to build your second Command Center right at the mineral field you want to expand to.<br />
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Do not do this.<br />
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The greatest strenght a terran player has against the other races is his mobility and versatility.<br />
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When your are expanding there is always the chance of atack on your scv and command center,but as a terran you can build your command center anywhere on the map and just fly it where you want to expand.<br />
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If you are expanding to your natural expansion ( the closest to your main) you always build an Orbital Command. A plentary fortress is usefull only in far expanses ,where its hard to reach it in time to stop an atack.<br />
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Keep in mind that you must defend your natural expansion as well. Don't commit all your resources in defending only your main ramp.Plant some siege tanks in your expansion aswell.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://shokzguide.com/hg/?a=fghRhxTYY" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="78" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHVxqhXpL6E02SN12Q3p-UMeBHBRjdK4cWKMthWAAPEiEx9lkW8DrLxhzPrjEk_nWUtYbpL0vT7iBI_RJzkJ5MiA6dUrBeF-MduK2FAwKV_kEVVUrne6PTKCpVVaX2bshaAcSTalfrthUt/s640/Shokz728x90.jpg" width="640" /></a></div>NascarGuyhttp://www.blogger.com/profile/08326674766558354483noreply@blogger.com0tag:blogger.com,1999:blog-5853802300079511226.post-40677160834841821972010-11-15T09:27:00.000-08:002010-12-16T01:01:50.261-08:00The Terran Marine<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghtyyvBcGafOEKquh_G1szXxw3SYCW_hVdcNMsFj7CaAo1MhugEb3F_SchA_Kt2EkwB6vmciYyA91EYNyh3ZrXVoI6KMB2ueSWxW3rBSFEpq_z0BItHNPtzvBGmVTzdZ468u4xbOYiBHe_/s1600/marinebanner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghtyyvBcGafOEKquh_G1szXxw3SYCW_hVdcNMsFj7CaAo1MhugEb3F_SchA_Kt2EkwB6vmciYyA91EYNyh3ZrXVoI6KMB2ueSWxW3rBSFEpq_z0BItHNPtzvBGmVTzdZ468u4xbOYiBHe_/s640/marinebanner.jpg" width="640" /></a></div><div style="font-family: Georgia,"Times New Roman",serif;"><br />
<b><u><span style="font-size: large;">Against The Zerg</span></u></b></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik-aY0f0r8Cwumw44xpJwRLO74XsqoODeG0dpz7XzcWHNltF5Fw0f61Y-CazOlFG8O_XCGoAzQx2UNIXDyMhmzpMVoY9Hz8nnOqz5qseyKk7OD-tooXEEn-7pG_Goj-EFOsjZygVIWjb0V/s1600/Terran_MarinePortrait.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik-aY0f0r8Cwumw44xpJwRLO74XsqoODeG0dpz7XzcWHNltF5Fw0f61Y-CazOlFG8O_XCGoAzQx2UNIXDyMhmzpMVoY9Hz8nnOqz5qseyKk7OD-tooXEEn-7pG_Goj-EFOsjZygVIWjb0V/s200/Terran_MarinePortrait.jpg" width="131" /></a><br />
<b style="color: red;">Weak Against</b> : Baneling ,Brood Lord,Ultralisk<br />
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<b><span style="color: #6aa84f;">Strong Against</span></b> : Zergling <br />
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<b><span style="color: orange;">OK Against</span></b> : Hydralisk,Roach,Mutalisk<br />
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<div style="font-family: Georgia,"Times New Roman",serif;"><b><u><span style="font-size: large;">Against The Protoss</span></u></b> </div><br />
<b style="color: red;">Weak Against</b> : Colossus, High Templar, Archon, Zealot<br />
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<b style="color: #6aa84f;">Strong Against</b> : Immortal,Phoenix,Void Ray <br />
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<b><span style="color: orange;">OK Against</span></b> : Carrier Dark Templar, Mothership, Sentry, Stalker<br />
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<div style="font-family: Georgia,"Times New Roman",serif;"><u><span style="font-size: large;"><b>Against The Terran</b> </span></u></div><br />
<b style="color: red;">Weak Against</b> : Hellion, Siege Tank<br />
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<b><span style="color: #6aa84f;">Strong Against</span></b> : Thor<br />
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<b style="color: orange;">OK Against</b> : Banshee, Battlecruiser, Ghost, Marauder, Reaper,Viking<br />
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Marines are the basic combat unit for the Terran race.They are cheap,fast to produce and can atack both air and ground units.<br />
A good Terran player will never use marines on their own as they get killed pretty fast.The best role for the marine is that of support.Squads of marines are always ideal in combination with other units especially hellions and marauders.<br />
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<span style="font-size: large;"><b>Upgrades </b></span><br />
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<ul><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNSh8lbbN616frh8dxUR0VhBJ96e-Rsc4-IdN7yWqXkzg1Ok9ODx6RRrysQwKg_CycuRFwPgkFlxq99Ht45fjt5r3pfs0FYzJ47YismJBkg2yMOEfFbZGyXZrE0OKReWEpBKqmesMh5GmU/s1600/stimpack.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNSh8lbbN616frh8dxUR0VhBJ96e-Rsc4-IdN7yWqXkzg1Ok9ODx6RRrysQwKg_CycuRFwPgkFlxq99Ht45fjt5r3pfs0FYzJ47YismJBkg2yMOEfFbZGyXZrE0OKReWEpBKqmesMh5GmU/s1600/stimpack.gif" /></a>
<li><b>Stimpacks</b> : Researched at the Baracks's Techlab,this upgrade increases your marine's movement and atack speed for 15 seconds at the price of the marine's health .Altough everytime you use the stimpack ability and your marine looses 10 HP,it nearly doubles the damage output of the unit.The extra speed increase is especially valuable for hit and run tactics,kiting or a fast escape.</li>
</ul><ul><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii9rBCdsWjGEJK4qm6PyhUIajmkWKuUo4VEcLKrT9AsTTqLExx2NA8cCFN2jkA2w112o4jRvZM3HkAVR75Z_YMtrDzdE-or-fzlydAi5K40T3oe1yszDriE79XSkPN2h3Duq2v1-vDP3ZJ/s1600/combat_shield.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii9rBCdsWjGEJK4qm6PyhUIajmkWKuUo4VEcLKrT9AsTTqLExx2NA8cCFN2jkA2w112o4jRvZM3HkAVR75Z_YMtrDzdE-or-fzlydAi5K40T3oe1yszDriE79XSkPN2h3Duq2v1-vDP3ZJ/s1600/combat_shield.gif" /></a>
<li><b>Combat Shield </b>: Researched in the same place as the Stimpack,this upgrade adds 10HP to the marine.Recomended only if you plan to go with a heavy marine army.</li>
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<div style="color: red;"><span style="font-size: large;"><b>Using Marines Against The Protoss </b></span></div><br />
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Marines are always a good support unit against Protoss players,but they cannot survive alone against them.Early in the game they are easily killed by Zealots,but they can fend off a Zealot atack if they are mixed with Marauders.Marines are a strong counter to Void Rays,a squad of upgraded marines can easily destroy an early Void Ray rush.<br />
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<b><span style="font-size: large;"><span style="color: red;">Using Marines Against The Zerg </span></span></b><br />
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Marines are your first line of defense against that pesky zerg rush.They excell at killing zerglings and can be quite effective against Hydralisks .<br />
They are especially dangerous against Zerg players when they get mixed with Marauders and Medivacs,the popular MMM strategy being very hard to counter as a Zerg player.<br />
They are also very good at countering Mutalisk rushes,but fail hard against banelings.Its always important to avoid bioball armies if you see your oponent with a Baneling nest.<br />
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<div style="color: red;"><span style="font-size: large;"><b>Using Marines Against The Terran </b></span></div><br />
Marines are not a great option when playing against other Terrans.They can be good against Banshees but Vikings are a better option at that stage in the game.You can use them as cheap damage in any army formation,or as a meat shield against against certain units.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://shokzguide.com/hg/?a=fghRhxTYY" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="78" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHVxqhXpL6E02SN12Q3p-UMeBHBRjdK4cWKMthWAAPEiEx9lkW8DrLxhzPrjEk_nWUtYbpL0vT7iBI_RJzkJ5MiA6dUrBeF-MduK2FAwKV_kEVVUrne6PTKCpVVaX2bshaAcSTalfrthUt/s640/Shokz728x90.jpg" width="640" /></a></div>NascarGuyhttp://www.blogger.com/profile/08326674766558354483noreply@blogger.com0tag:blogger.com,1999:blog-5853802300079511226.post-369139042713962302010-11-15T06:48:00.000-08:002010-12-16T01:01:38.707-08:00Terran Build Orders<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_0Ox1Kl3JZ4KCiOdS2MS-5QoOVs3gqg7THa6NVgWhEb6alXHF1wUtozpTIbknvHfXu6VXMNfmwdEcXqtS13MFrABv0fpwOcB13IKf4DNZnWIKJQZ_mwzAhiz3uHj57hDhFLQQyi3tJkLA/s1600/ss100-hires.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="272" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_0Ox1Kl3JZ4KCiOdS2MS-5QoOVs3gqg7THa6NVgWhEb6alXHF1wUtozpTIbknvHfXu6VXMNfmwdEcXqtS13MFrABv0fpwOcB13IKf4DNZnWIKJQZ_mwzAhiz3uHj57hDhFLQQyi3tJkLA/s640/ss100-hires.jpg" width="640" /></a></div><br />
A build order in Starcraft 2 is the order in wich your build your units,buildings or research upgrades durring the course of the game.Usually build orders are numbered by the supply count at wich units,buildings or upgrades are being build.For example a "10 gate" is a Gateway built when the player has 10 probes.<br />
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<div style="color: red;"><span style="font-size: large;"><b>The Standard Terran Opener</b></span></div><br />
As soon as you have 10/11 workers,it is time to build a supply depot at your choke point(main ramp).While the worker builds your supply depot hotkey him to key "2". This worker will be your scout after it finishes the depot.<br />
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As soon as the depot finishes build a baracks next to it to furthure block your main ramp.After your baracks are completed,or at 13/19 supply,you will seal off your ramp by building another supply depot next to your Baracks.<br />
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This standard terran opener is helpfull against scouting early in the game.If your oponent won't try to scout you imediatelly then they will pull the worker from the mineral lines for nothing, setting them back about a minute in terms of income.<br />
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At 15/19 supply you will build a marine from the baracks,ussually as soon as the baracks are done you will build your marine.<br />
At 17/19 just as your 16th worker is finished (the marine will take 2 supply) you must upgrade your Command Center into an Orbital Command.<br />
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Durring the upgrade of your Command Center build your first Refinery (17/19 supply).<br />
As your refinery is being done ,build another supply depot (17/19 supply).<br />
You can beggin building your second baracks at 17/19 supply.<br />
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<b><span style="color: red; font-size: large;">Fast Banshee Build Against Protoss Players </span></b><br />
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At 9/11 supply build your your supply depot.As soon as your depot is finished build a Baracks at your ramp (11/11).<br />
Build your first refinery at 13/19 with 3 SCV's gathering as soon as its done.<br />
At 14/19 supply your should upgrade your Command Center into Orbital Command . <br />
Drop down your second refinery as soon as you have 15/19 supply .<br />
While your second refinery is being built train a few marines to defend your base,behind your ramp.<br />
After your second refinery is done your must build your factory,ussually at 16/19 supply.<br />
As soon as your factory is done,start building two starports,after the starports are done,use the tech labs from your factory and baracks to beggin building banshees.<br />
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<div style="color: red;"><span style="font-size: large;"><b>The 11 Starport Banshee Rush</b></span></div><br />
Start building a a refinery at 9/11 supply<br />
Follow with a baracks at 10/11 supply at your ramp<br />
Block of your entrance using a factory with a tech lab atached next to your baracks (11/11)<br />
At 11/11 supply upgrade to Orbital Command and use the MULE as soon as its finished.<br />
Build your Starport after you use your MULE (11/11 supply)<br />
Build a supply depot to expand on your supply.(11/11)<br />
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As soon as your Starport is finished swap it out with your Factory to use the tech lab there and start rolling out banshees .<br />
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<div style="color: red;"><span style="font-size: large;"><b>Anti-Reaper Rush Order</b></span></div><br />
This build order is usefull against early reaper rushing oponents .As a terran your best defense against reapers are Marauders so you need to get them out as soon as posible.<br />
Start building your Baracks at 9/11 supply .As soon as your Baracks are done build your first Refinery (9/11) and have 3 SCV's working it.<br />
At 10/11 supply build a supply depot.<br />
Start your Baracks's Tech Lab as soon as fast as possible.<br />
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Once your Tech Lab is done train your first Marauder and have him guard your mineral line,thats the first place the reapers will atack.Concussive Shells are always a good thing on your Marauders as they can stop any reaper kiting your oponent may try.<br />
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<span style="color: red; font-size: large;"><b>Fast Double Orbital Expand Against Protoss</b></span><br />
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This order is very risky because it sacrifices army or upgrades for a very fast macro advantage over your oponent.You will get the advantage of 2 orbitall commands but your progression into mid-late game is dependant on the Protoss player.<br />
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Start this build with a supply depot at 10/11 ,then with a Baracks at 12/19.You must have your first Orbitall Command at 16/19 supply cap.Build your second command center once you complete your first Orbitall Command(18/19).<br />
Calldown a supply drop after you place your second Command Center.<br />
At 19/19 supply start building 2 Refineries.<br />
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If you try this build you must observe your oponent as much as posible to adapt and counter accordingly.Use your 2 Orbitall scans to watch his army size and composition and plan accordingly.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://shokzguide.com/hg/?a=fghRhxTYY" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="78" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHVxqhXpL6E02SN12Q3p-UMeBHBRjdK4cWKMthWAAPEiEx9lkW8DrLxhzPrjEk_nWUtYbpL0vT7iBI_RJzkJ5MiA6dUrBeF-MduK2FAwKV_kEVVUrne6PTKCpVVaX2bshaAcSTalfrthUt/s640/Shokz728x90.jpg" width="640" /></a></div>NascarGuyhttp://www.blogger.com/profile/08326674766558354483noreply@blogger.com0