Monday, November 29, 2010
The Terran Ghost
The terran ghost in Stracraft 2 retains his support role from Starcraft 1.He packs a wide range of exotic abilities,wich can be devastating in the right hands.
Probably the most used (and the most fun) ability he has is the Tactical Nuke,able to incinerate an entire army with its great damage and range of effect.
The ghost is trained at the Baracks with a Tech Lab upgrade ,but before the unit is available you must build a Ghost Academy to train the unit,and also train Tactical Nukes.
Monday, November 22, 2010
Shokz Guide To Starcraft 2
You know,normally i would say to anyone that for a game like Starcraft you don't exactly need a guide,that you learn and get better at the game the more you play .
But the fact is that not everyone has the will and patience to go thru defeat after defeat,or to watch an endless amount of replays to learn some basic strategies and common counters.
Its like when you were in school,sure you would learn alot in classes ,but when important exams came the guy with the private tutoring was always a step ahead.
So you can think of a starcraft 2 guide like a private tutoring course,and the teacher here of course would be Shokz,aka John Greenhoe.
Sunday, November 21, 2010
Walling Off Your Main Base
What is a Terran Wall ?
A terran wall is a defensive build where the player builds structures at the entrance of his main base.This denies early scouting from his oponent,and most importantly early rushes.
The terran wall is vital in every game,no matter the enemy race.The wall is especially crucial against zerg and protoss players.If a protos player can enter freely in your base early in the game,its ussualy game over.
His zelots will decimate your marines ,leaving you without any defense.Its even more crucial against a Zerg player,and here the speed at wich you wall off matters.
One of the most ways a Zerg wins early in the game is with the Zergling rush.Zerglings can run right into your mineral line ,bypasing any marine you might have and completely decimate your scv's.
The Terran Reaper
Against the Zerg
Weak Against : Ultralisk, Baneling, Brood Lord, Roach
OK Against : Hydralisk
Strong Against : Zergling
Against the Protoss
Weak Against : Colossus, Archon,Stalker
OK Against : Dark Templar, High Templar, Sentry
Strong Against : Zealot,Probe
Against the Terran
Weak Against : Banshee, Marauder, Siege Tank, Thor, Viking
OK Against : Ghost, Hellion, Marine
Strong Against : SCV
Thursday, November 18, 2010
The Terran Marauder
Against The Zerg
Weak Against : Brood Lord, Mutalisk, Hydralisk, Zergling
OK against : Baneling
Strong Against : Roach, Ultralisk
Against the Protoss
Weak Against : Carrier, Mothership, Void Ray, Dark Templar, Immortal, Zealot
OK Against : Colossus, High Templar, Sentry
Strong Against : Stalker
Against the Terran
Weak Against : Banshee, Battlecruiser, Siege Tank
OK Against : Ghost, Hellion, Marine
Strong Against : Thor,Viking,Reaper
The Marauder is a basic armored infantry unit in the terran army .He is very strong in large numbers against structures and armored ground units.The downside of the marauder is that he can atack only ground units,leaving him vulnerable to air units. Terran players commonly use marrauders paired with marines (aka M&M bioball) or with marines and medivacs (aka MMM)
Monday, November 15, 2010
How To Expand As A Terran
When To Expand
Many Starcraft 2 Terran players often face this issue,not knowing when to expand.It is almost a certainty a beginner will always wall himself in his main base and build up his forces,usually trying to get mass battlecruisers and other high tech mecha.This is not how you play the game.
Sure,big battles with massive armies are fun,but you want to be a smart player,and defeat your oponent thru map control and unit composition.
The Terran Marine
Against The Zerg
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik-aY0f0r8Cwumw44xpJwRLO74XsqoODeG0dpz7XzcWHNltF5Fw0f61Y-CazOlFG8O_XCGoAzQx2UNIXDyMhmzpMVoY9Hz8nnOqz5qseyKk7OD-tooXEEn-7pG_Goj-EFOsjZygVIWjb0V/s200/Terran_MarinePortrait.jpg)
Weak Against : Baneling ,Brood Lord,Ultralisk
Strong Against : Zergling
OK Against : Hydralisk,Roach,Mutalisk
Against The Protoss
Weak Against : Colossus, High Templar, Archon, Zealot
Strong Against : Immortal,Phoenix,Void Ray
OK Against : Carrier Dark Templar, Mothership, Sentry, Stalker
Against The Terran
Weak Against : Hellion, Siege Tank
Strong Against : Thor
OK Against : Banshee, Battlecruiser, Ghost, Marauder, Reaper,Viking
Marines are the basic combat unit for the Terran race.They are cheap,fast to produce and can atack both air and ground units.
A good Terran player will never use marines on their own as they get killed pretty fast.The best role for the marine is that of support.Squads of marines are always ideal in combination with other units especially hellions and marauders.
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